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//! # Wasapi bindings for Rust //! //! The aim of this crate is to provide easy and safe access to the Wasapi API for audio playback and capture. //! //! The presented API is all safe Rust, but structs and functions closely follow the original Windows API. //! //! For details on how to use Wasapi, please see [the Windows documentation](https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-interfaces). //! //! Bindings are generated automatically using the [windows](https://crates.io/crates/windows) crate. //! //! ## Supported functionality //! //! These things have been implemented so far: //! //! - Audio playback and capture //! - Shared and exclusive modes //! - Loopback capture //! //! ## Examples //! //! - The `playsine` example plays a sine wave in shared mode on the default output device. //! //! - The `loopback` example shows how to simultaneously capture and render sound, with separate threads for capture and render. ::windows::include_bindings!(); use Windows::Win32::System::PropertiesSystem::PROPERTYKEY; mod api; pub use api::*; #[macro_use] extern crate log; #[allow(non_upper_case_globals)] pub const PKEY_Device_FriendlyName: PROPERTYKEY = PROPERTYKEY { fmtid: windows::Guid::from_values( 0xA45C254E, 0xDF1C, 0x4EFD, [0x80, 0x20, 0x67, 0xD1, 0x46, 0xA8, 0x50, 0xE0], ), pid: 14, }; #[allow(non_upper_case_globals)] pub const PKEY_Device_DeviceDesc: PROPERTYKEY = PROPERTYKEY { fmtid: windows::Guid::from_values( 0xA45C254E, 0xDF1C, 0x4EFD, [0x80, 0x20, 0x67, 0xD1, 0x46, 0xA8, 0x50, 0xE0], ), pid: 2, };